We began by implementing food types using scriptable game objects. We mapped out all diets and nutritional information for each food to determine whether it was a good or bad food based on the player's diet they had selected. The tutorial became more advanced, and gameplay became a memory test to determine which food worked with the current diet.
Next, we knew gameplay would need to be spiced up. Throwing and catching became boring after playing the first few levels. We implemented a series of power-ups that allowed the player to manipulate food more easily. Power-ups included things like the boxing glove, which gave the player the ability to bounce back food immediately, and the magnet, which allowed the player to vacuum in food. Now, players would focus on hitting streaks to earn power-ups, which heavily altered the game physics and made for more interesting gameplay.