I’m Kyle Leinart

I have multiple years of experience in engineering, data, entrepreneurship, and design. In each job, I have found myself performing some of the roles of a product manager, ensuring the delivery of high-quality and optimized products that meets customer expectations and keeping a cohesive and happy team. As a Unity developer I have been able to apply the principles of game development in projects that offer more than entertainment and helps humanity.

My story

I was born in the foothills of Appalachia in East Tennessee. While attending the University of Tennessee I had the opportunity to work on a virtual reality project that began my fascination with interaction design. Since then I have worked with a wide range of startups to improve the realms of healthcare and supply chain technology. While at Georgia Tech, I am expanding my knowledge of the field, with the goal of working with a team that changes the world with revolutionary products.

Virtual Worlds are my passion. From MMOs to metaverses, I am fascinated by online communities, how they form, and the unique cultures that they foster. I run several gaming communities, which includes tabletop gaming for people new to D&D, and a Minecraft server that has been running strong for ten years. I have been a guild master for fifteen years across a variety of MMOs. I love to see what people can achieve in virtual spaces.

My skills & software

Design

Figma
Miro
Photoshop
Blender
UX Design

Development

C#
Python
Unity
JavaScript
Lua

Management

SCRUM & Agile
Jira
Qualtrics
SQL
Git